Struct freya_testing::prelude::ViewportState
pub struct ViewportState {
pub viewports: Vec<EntityId>,
pub node_id: EntityId,
pub overflow: OverflowMode,
}
Fields§
§viewports: Vec<EntityId>
§node_id: EntityId
§overflow: OverflowMode
Trait Implementations§
§impl Clone for ViewportState
impl Clone for ViewportState
§fn clone(&self) -> ViewportState
fn clone(&self) -> ViewportState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Component for ViewportState
impl Component for ViewportState
§impl Debug for ViewportState
impl Debug for ViewportState
§impl Default for ViewportState
impl Default for ViewportState
§fn default() -> ViewportState
fn default() -> ViewportState
Returns the “default value” for a type. Read more
§impl ParseAttribute for ViewportState
impl ParseAttribute for ViewportState
fn parse_attribute( &mut self, attr: OwnedAttributeView<'_, CustomAttributeValues>, ) -> Result<(), ParseError>
fn parse_safe(&mut self, attr: OwnedAttributeView<'_, CustomAttributeValues>)
§impl PartialEq for ViewportState
impl PartialEq for ViewportState
§fn eq(&self, other: &ViewportState) -> bool
fn eq(&self, other: &ViewportState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl State<CustomAttributeValues> for ViewportState
impl State<CustomAttributeValues> for ViewportState
§fn create<'a>(
node_view: NodeView<'_, CustomAttributeValues>,
node: <<ViewportState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
parent: Option<<<ViewportState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
children: Vec<<<ViewportState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
context: &Map<dyn Any + Sync + Send>,
) -> ViewportState
fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <<ViewportState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<<ViewportState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<<ViewportState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &Map<dyn Any + Sync + Send>, ) -> ViewportState
Create a new instance of this state
§type ParentDependencies = (ViewportState,)
type ParentDependencies = (ViewportState,)
This is a tuple of (T: State, ..) of states read from the parent required to update this state
§type ChildDependencies = ()
type ChildDependencies = ()
This is a tuple of (T: State, ..) of states read from the children required to update this state
§type NodeDependencies = ()
type NodeDependencies = ()
This is a tuple of (T: State, ..) of states read from the node required to update this state
§const NODE_MASK: NodeMaskBuilder<'static> = _
const NODE_MASK: NodeMaskBuilder<'static> = _
This is a mask of what aspects of the node are required to update this state
§fn update<'a>(
&mut self,
node_view: NodeView<'_, CustomAttributeValues>,
_node: <<ViewportState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
parent: Option<<<ViewportState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
_children: Vec<<<ViewportState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
_context: &Map<dyn Any + Sync + Send>,
) -> bool
fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <<ViewportState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<<ViewportState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<<ViewportState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, _context: &Map<dyn Any + Sync + Send>, ) -> bool
Update this state in a node, returns if the state was updated
§fn workload_system(
type_id: TypeId,
dependants: Arc<Dependants>,
pass_direction: PassDirection,
) -> WorkloadSystem
fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection, ) -> WorkloadSystem
Create a workload system for this state
§const TRAVERSE_SHADOW_DOM: bool = false
const TRAVERSE_SHADOW_DOM: bool = false
Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
§fn to_type_erased() -> TypeErasedState<V>where
Self: Sized,
fn to_type_erased() -> TypeErasedState<V>where
Self: Sized,
Converts to a type erased version of the trait
impl StructuralPartialEq for ViewportState
Auto Trait Implementations§
impl Freeze for ViewportState
impl RefUnwindSafe for ViewportState
impl Send for ViewportState
impl Sync for ViewportState
impl Unpin for ViewportState
impl UnwindSafe for ViewportState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.
§impl<Cfg> TryIntoConfig for Cfg
impl<Cfg> TryIntoConfig for Cfg
fn into_config(self) -> Option<Cfg>
§impl<T> TupleAddComponent for T
impl<T> TupleAddComponent for T
§fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
See [
World::add_entity
], [World::add_component
], [AllStorages::add_entity
] and [AllStorages::add_component
].