Struct freya::prelude::ScopeState
pub struct ScopeState { /* private fields */ }
Expand description
A component’s rendered state.
This state erases the type of the component’s props. It is used to store the state of a component in the runtime.
Implementations§
§impl ScopeState
impl ScopeState
pub fn root_node(&self) -> &RenderReturn
pub fn root_node(&self) -> &RenderReturn
Get a handle to the currently active head node arena for this Scope
This is useful for traversing the tree outside of the VirtualDom, such as in a custom renderer or in SSR.
Panics if the tree has not been built yet.
pub fn try_root_node(&self) -> Option<&RenderReturn>
pub fn try_root_node(&self) -> Option<&RenderReturn>
Try to get a handle to the currently active head node arena for this Scope
This is useful for traversing the tree outside of the VirtualDom, such as in a custom renderer or in SSR.
Returns None
if the tree has not been built yet.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for ScopeState
impl !RefUnwindSafe for ScopeState
impl !Send for ScopeState
impl !Sync for ScopeState
impl Unpin for ScopeState
impl !UnwindSafe for ScopeState
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